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#1 2009-04-20 17:09:05

Dantez

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Zarejestrowany: 2009-04-20
Posty: 10
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[8.10] Wszystkie Potiony

A więc daję skrypt na wszystkie Potiony. Małe, średnie, duże. Mana i HP. Do wyboru do koloru! Na niektórych silnikach nie ma (na przykład Evo by Sentil i Vrael v.2) a więc daję tu.

W data/actions/ robimy plik Potions.lua a w nim:

Spoiler:

    local greatHealthPot = 7591
    local greatManaPot = 7590
    local strongHealthPot = 7588
    local strongManaPot = 7589
    local healthPot = 7618
    local manaPot = 7620
    local greatEmptyPot = 7635
    local strongEmptyPot = 7634
    local emptyPot = 7636

    function onUse(cid, item, frompos, item2, topos)
        if(item.itemid == healthPot) then
                    doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
            if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 170, 230, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
                return FALSE
            end
            doTransformItem(item.uid, emptyPot)
        elseif(item.itemid == manaPot) then
                    doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
            if(doTargetCombatMana(0, cid, 80, 150, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
                return FALSE
            end
            doTransformItem(item.uid, emptyPot)
        elseif(item.itemid == strongHealthPot) then
            if getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 or getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 then
            if getPlayerLevel(cid) > 50 then
                    doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
            if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 350, 450, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
                return FALSE
            end
            doTransformItem(item.uid, strongEmptyPot)
            else
            doPlayerSendTextMessage(cid, 21, "Your level is too low.")
            end
            else
            doPlayerSendTextMessage(cid, 21, "You do not have the required vocation.")
            end
        elseif(item.itemid == strongManaPot) then
            if getPlayerVocation(cid) == 1 or getPlayerVocation(cid) == 2 or getPlayerVocation(cid) == 5 or getPlayerVocation(cid) == 6 or getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 then
                    if getPlayerLevel(cid) > 50 then
            doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
            if(doTargetCombatMana(0, cid, 150, 250, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
                return FALSE
            end
            doTransformItem(item.uid, strongEmptyPot)
            else
            doPlayerSendTextMessage(cid, 21, "Your level is too low.")
            end
            else
            doPlayerSendTextMessage(cid, 21, "You do not have the required vocation.")
            end
        elseif(item.itemid == greatHealthPot) then
            if getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 then
            if getPlayerLevel(cid) > 80 then
                    doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
            if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 550, 650, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
                return FALSE
            end
            doTransformItem(item.uid, greatEmptyPot)
            else
            doPlayerSendTextMessage(cid, 21, "Your level is too low.")
            end
            else
            doPlayerSendTextMessage(cid, 21, "You do not have the required vocation.")
            end
        elseif(item.itemid == greatManaPot) then
            if getPlayerVocation(cid) == 1 or getPlayerVocation(cid) == 2 or getPlayerVocation(cid) == 5 or getPlayerVocation(cid) == 6 then
                    if getPlayerLevel(cid) > 80 then
            doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
            if(doTargetCombatMana(0, cid, 250, 350, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
                return FALSE
            end
            doTransformItem(item.uid, greatEmptyPot)
            else
            doPlayerSendTextMessage(cid, 21, "Your level is too low.")
            end
            else
            doPlayerSendTextMessage(cid, 21, "You do not have the required vocation.")
            end
        end

        return TRUE
    end

Potem w data/actions/actions.xml wpisujemy:

Spoiler:

    <action itemid="7588" script="potions.lua" />
    <action itemid="7589" script="potions.lua" />
    <action itemid="7590" script="potions.lua" />
    <action itemid="7591" script="potions.lua" />
    <action itemid="7618" script="potions.lua" />
    <action itemid="7620" script="potions.lua" />

Ale ja proponowałbym dopisac u góry jeszcze -- Potions
Czyli tak:

Spoiler:

-- Potions
    <action itemid="7588" script="potions.lua" />
    <action itemid="7589" script="potions.lua" />
    <action itemid="7590" script="potions.lua" />
    <action itemid="7591" script="potions.lua" />
    <action itemid="7618" script="potions.lua" />
    <action itemid="7620" script="potions.lua" />

Dodałem bo jak pisałem wyżej nie na każdym silniku są.

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